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after

Type

control structure

Summary

Defines a message handler.

Syntax

after <messageName> [<parametersList>]
<statementList>
end <messageName>

Description

The after handler is exclusive to behavior scripts and is sent to a behavior script after all messages.

For example, consider a mouseDown message moving through the message path. It gets to an object with a behavior script:

  1. The engine looks at the behavior script of the target object - If a
   before mouseDown handler is present, it executes it.
2. The engine next looks at the object script - If an on mouseDown
handler is present, it executes it.
3. The engine now looks at the behavior script - If an **after** mouseDown
handler is present, it executes it.
4. The engine finally looks at the object script - If a pass mouseDown
or no mouseDown handler is present, it moves on to the parent object.

An after handler allows developers to produce behavior scripts which can handle messages sent to a control without having any effect on the message path, unlike front and back scripts.

Parameters

NameTypeDescription

messageName

parametersList

statementList

Examples

after mouseUp
answer "after mouse up received"
end mouseUp

function: result, commandNames, paramCount

glossary: message handler

keyword: end, private

command: dispatch

control structure: on, before, exit

Compatibility and Support

Introduced

LiveCode 6.0

OS

mac

windows

linux

ios

android

Platforms

desktop

server

mobile